Exile Vilify
Produced by
Exile Vilify Lyrics
Exile
It takes your mind again
Exile
It takes your mind again
[Pre-Chorus]
You've got sucker's luck
Have you given up?
Does it feel like a trial?
Does it trouble your mind the way you trouble mine?
[Verse]
Exile
It takes your mind again
Exile
It takes your mind again
[Pre-Chorus]
Oh, you meant so much
Have you given up?
Does it feel like a trial?
Does it trouble your mind the way you trouble mine?
Does it feel like a trial?
Now you're thinking too fast; you're like marbles on glass
Vilify
Don't even try
Vilify
Don't even try
[Pre-Chorus]
You've got sucker's luck
Have you given up?
Does it feel like a trial?
Does it trouble your mind the way you trouble mine?
Does it feel like a trial?
Did you fall for the same empty answers again?
[Chorus]
Vilify
Don't even try
Vilify
Don't even try
Vilify
Don't even try
Vilify
About
This song is an easter egg in the video game Portal 2. Originally, it was intended as a “fake ending,” where the player would find a hole in the roof of Aperture Science, and the moon would be visible. The player would shoot a portal at the moon and would be sucked in. Once the player dies, credits would roll, and “Exile Vilify” would play in the background. This easter egg, however, was removed, due to how playtesters easily overlooked it.
The whole song evokes the relationship between the main character, Chell, and the first game’s antagonist, GLaDOS, as the former navigates the deadly Aperture Science Computer-Aided Enrichment Center. Fragments of the lyrics appear on the walls of the facility in a hidden section, where the song is playing on a radio.
It is possible that the song is intended to be from the point of view of one of the background characters, Doug Rattman, who is ostensibly the one who scrawled the lyrics (among other graffiti) on the walls of the Enrichment Center.
Q&A
Find answers to frequently asked questions about the song and explore its deeper meaning
The National had expressed an interest in doing music for Valve to Bug Music, their publishing label, which the label forwarded on to Valve in discussing other music opportunities for the game. Valve and Bug Music identified that The National would fit well into Portal 2, as their “raw and emotive music evokes the same visceral reactions from its listeners that Portal does from its players” according to Bug Music’s spokesperson Julia Betley.